> Forest of True Sight > Questions & Answers Reload this Page Is syncing RA a bannable offence?
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Old May 30, 2010, 10:43 PM // 22:43   #21
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Originally Posted by fowlero View Post
As much as it gives you an obvious advantage, i don't think you can really class it as match manipulation therefore i doubt it's bannable.
Well, tell that to the players you left behind when you /resigned....MAYBE
They wanted to play some pvp...instead of being told to /resign?
Maybe...just maybe the other team wanted to play pvp..instead of having the opponents bail on them?

I could be wrong...
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Old May 31, 2010, 10:54 AM // 10:54   #22
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Originally Posted by Trub View Post
Well, tell that to the players you left behind when you /resigned....MAYBE
They wanted to play some pvp...instead of being told to /resign?
Maybe...just maybe the other team wanted to play pvp..instead of having the opponents bail on them?

I could be wrong...
I don't sync RA myself, so uh yeah...

I always play my matches, the only time i give up is if i'm playing melee against melee hate without a monk and absolutely no form of shutdown. Thus receiving emapthy all game.

Also, what you've described still isn't match manipulation. Noone can make you resign.

Last edited by fowlero; May 31, 2010 at 10:59 AM // 10:59..
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Old May 31, 2010, 11:13 AM // 11:13   #23
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Let's make it simple.

Synching is manipulation.

Manipulation is bannable.

Synching is bannable.

It doesn't matter that it's only RA, synching is manipulating the game mechanics in order to gain an unfair advantage.

Whether ANet has the available manpower to spend on weeding out RA manipulators is another matter. If, however, they ever do - just imagine a dev being bored one weekend - you can forsee this forum being full of howls of outrage and claims of unjust punishment.

Before you do anything like this, just ask yourself one question: Am I gaining an unfair advantage? Then see if you can answer yourself honestly...
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Old Jun 01, 2010, 08:21 AM // 08:21   #24
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Well I've heard that it wasn't and I don't know anyone that has been banned because of it. Also, in the report command there is no option for syncing. However, Anet did ban people for match manipulation and this could be considered part of that.
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Old Jun 01, 2010, 10:15 AM // 10:15   #25
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Hi guys! So.. I emailed GuildWars support about syncing and got this reply.


Currently, it is not a violation to join a battle at the exact same time as your friends. This can be accomplished by something as simple as counting down in chat before entering the map. We certainly understand that it can be frustrating to go up against coordinated teams, but it is not a violation to hit the "Enter Battle" button at the same time as someone else.

The design team is aware of this concern within the community and has noted that some players would like game mechanics to reduce or prevent syncing. The design team will be reviewing possible changes in the future, although we do not have a timeframe for any possible changes.

Thanks for the imput anyway
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Old Jun 01, 2010, 10:22 AM // 10:22   #26
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Well, [NuFS] wasn't disbanded, so I'd say it's not bannable. You can still lose as a Sync team, and can still sync bad builds. The real problem is syncing TWO teams constantly; and you can't sync while waiting for the next battle.
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Old Jun 01, 2010, 11:53 AM // 11:53   #27
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i really don't see how they would be able to track and prove that people were trying to sync when there are so many people always attempting to enter RA at the same time... so extremely doubtful.
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Old Jun 01, 2010, 01:27 PM // 13:27   #28
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Heh, it isn't a violation because it's not possible to catch people doing it ^_^
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Old Jun 02, 2010, 08:44 AM // 08:44   #29
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Originally Posted by HigherMinion View Post
What I hate more than the syncing itself is:

1. The people who find they don't have a monk and /resign and just leech until you're dead.
2. The people who leave if their sync didn't work or just wand until dead, like the above.

If you RA often enough, you'll be playing mostly with people you vaguely know, and their play-styles. It's a small advantage, but nothing serious, as their builds will generally reflect the meta anyway; AS will any random pug team.
Sirius Bsns is right. Teams without a monk are completely worthless the majority of the time. There are exceptions to the rule, however, but they are far and few between. I've played RA for the last 3 years and I've only hit 20+ with w/o a monk twice. It takes a very lucky group with lots of synergy, dps, and common sense. Most of the time, it's not worth hopping that your three other team members have bars that compliment yours and vice versa, so for the love of god please resign.
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Old Jun 02, 2010, 10:05 AM // 10:05   #30
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Originally Posted by FlexBuffchest45 View Post
Sirius Bsns is right. Teams without a monk are completely worthless the majority of the time. There are exceptions to the rule, however, but they are far and few between. I've played RA for the last 3 years and I've only hit 20+ with w/o a monk twice. It takes a very lucky group with lots of synergy, dps, and common sense. Most of the time, it's not worth hopping that your three other team members have bars that compliment yours and vice versa, so for the love of god please resign.
Since RA is now meant to be a place where to grind glad points, you are right.

If RA was what it was designed to be, a place where to move the first steps in PvP, learn the basics techniques, or experiment new builds, then you would be very wrong, imho: who cares if we don't have a monk? We can learn a lot about kiting, positioning, weapon swapping, etc. etc. simply playing, there's no need to win. If someone wants a place where to play seriously, where to play to win, there are HA and GvG (and there used to be TA).

I, for myself, always resign if they ask me to, but only to avoid to start up flame wars, not because i think it's right to do it. In my opinion, actually, resigning in RA when it's obivious that you can't win is completely wrong, because such a random game can't be played to win at all costs, it has no sense at all. You play to win when you get a good team, in the other cases you play for the fun of it. If you don't like this, noone is forcing you to play RA (this is a generic "you", not a personal attack).
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Old Jun 02, 2010, 11:01 AM // 11:01   #31
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I wouldn't even resign in a 3-monk team; simply because I don't like giving the other team a free win. It's supposed to be competitive; and sometimes the opposing team will get annoyed and leave/resign themselves. Giving us a free win, and then a chance to leave and join a less-retarded setup.
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Old Jun 09, 2010, 08:39 AM // 08:39   #32
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ok for starters i DO NOT consider syncing cheating. Syncing doesnt require the use of any mod and it is easy for anyone to do, all it requires is a vent/skype(skype being free) and wahla. also with ta now gone and codex a ghost town syncing is the only means for anything close to ta. i understand ppl complaining about the use of bots in game as ppl walk away from their computer and farm loads of cash/faction/glad points/fame. another thing to is i dont think anet meant this when they mentioned match manipulation. true match manipulation is logging on multiple accounts via multiple computers or third party programs allowing many gw windows and entering ra to cripple a team by having an afk teammate while the team u r playing on rolls them. doing this can also net u loads of fame. if u ask me syncing ra seems trivial compared to these offenses so stop whining.

Quote:
Originally Posted by TheSavageRabbit View Post
Hi guys! So.. I emailed GuildWars support about syncing and got this reply.


Currently, it is not a violation to join a battle at the exact same time as your friends. This can be accomplished by something as simple as counting down in chat before entering the map. We certainly understand that it can be frustrating to go up against coordinated teams, but it is not a violation to hit the "Enter Battle" button at the same time as someone else.

The design team is aware of this concern within the community and has noted that some players would like game mechanics to reduce or prevent syncing. The design team will be reviewing possible changes in the future, although we do not have a timeframe for any possible changes.

Thanks for the imput anyway
Want to know how to reduce syncing? bring back TA plz

Last edited by Da Bears; Jun 09, 2010 at 08:57 AM // 08:57..
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Old Jun 09, 2010, 02:02 PM // 14:02   #33
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Originally Posted by Da Bears View Post
Want to know how to reduce syncing? bring back TA plz
And remove the glad title from RA. Some people would find TA too difficult and would still decide to farm noobs in RA, again, syncing.
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Old Jun 09, 2010, 02:16 PM // 14:16   #34
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It should be.
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Old Jun 09, 2010, 02:18 PM // 14:18   #35
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As long as there is title grind, there will be people that want to grind the title faster. As long as the minimum team size is four, there will be groups of 2-3 PvP-ers that want to play something without having to take a pug.

The basic problem with the format at present is that it is populated by both casual PvP-ers and hardcore title grinders fighting for the same rewards. Streaks are disproportionately rewarded, player skill levels vary widely and long streaks require fairly specific components (physicals, competent disruption, dedicated heals), so players are heavily incentivized to sync but that creates a huge negative externality for others.

The worst part about the situation is that it is unenforceable without dedicating huge resources. If ANet starts banning off the /report function, players will just join different guilds in the same alliance and reroll character names frequently to make themselves harder to detect. So enforcement would require a dedicated team working on the problem, which just isn't going to happen.

The gladiator title needs a rework. Players need to get more points for shorter streaks, and teams need to be kicked out after ten wins. That would reduce the externality created by the syncers, make it easier for casual players to get R3 for HoM, reduce incentives to leave, and would not make life more difficult for the hardcore title grinders. Everybody wins. It's not a perfect solution, but it's the best one available and it improves on the current situation.
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Old Jun 10, 2010, 11:14 AM // 11:14   #36
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Great so another thread about what "random" means for Random Arena...

The more you sync the less people you will see there thats for sure.
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Old Jun 11, 2010, 07:39 AM // 07:39   #37
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Quote:
Originally Posted by Shasgaliel View Post
Great so another thread about what "random" means for Random Arena...

The more you sync the less people you will see there thats for sure.
How did you reach this conclusion?
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Old Jun 11, 2010, 12:56 PM // 12:56   #38
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Wasn't there a post a while ago by an ArenaNet employee on either the Wiki or one of the many fan sites that claimed ArenaNet couldn't stop Syncing and didn't approve of it but they also couldn't track it and therefore wouldn't ban for it as of yet. I believe the post I'm thinking of also mentioned briefly a server programmer looking into the issue and attempting to think of ways to make RA un-syncable.

Or maybe I'm just Crazy.
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Old Jun 11, 2010, 01:32 PM // 13:32   #39
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Syncing was bad before when TA still existed didnt see the point really to sync when you really could team up.
But people even sync JQ on a daily basis.
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Old Jun 12, 2010, 11:43 AM // 11:43   #40
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Quote:
Originally Posted by nologic View Post
Syncing was bad before when TA still existed didnt see the point really to sync when you really could team up.
But people even sync JQ on a daily basis.
Because TA was too hard for them, they could farm glad points easier fighting random groups in RA (syncing) than organized (more or less) groups in TA.

People don't sync to have fun playing with friends instead of random people, they sync to grind glad points.
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